Upon receiving our assignment, we decided to make a game that was simple enough, but still fun in VR. My partner Blaise, took the lead on modeling, and William took the lead on some of the design, and I took the lead on the game creation process.
Working with Unity was a new experience for me, and one that was rather frustrating towards the beginning. However, I began to learn how to use the Meta Quest 3 and Unity's Meta Quest SDK to create the game, and over the course of a couple weeks, I was able to put together a map with textures.
Once I got that down, it was about adding the game conditions, including the enemies, the timer, and the shooting system. This was the most challenging part of the game.