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Overview Pre-Production Production Post-Production Key Scenes Reflection

ILL

The Journey of the Film

ILL Poster
Role: Director, Actor, Editor, Sound
Year: 2024
Duration: 30 minutes
Genre: Drama
Logline: A man descends into madness as he is stuck inside with no ability to communicate with the world.

Overview

For my spring semester of freshman year, I took a class called Still and Moving Images. For my final project, we were given the completely open prompt to make a short film. And so, I made ILL. ILL is a psychological drama exploring the isolation and mental deterioration of a man trapped within his own home, unable to communicate with the outside world. The film delves into themes of loneliness, despair, and the human psyche. Inspired by Bo Burnham's INSIDE and my own experiences, I aimed to create an intimate portrayal of internal struggle. Front to end, starting from ideation and ending at editing, I made this film within 72 hours, which, while not advisable, was quite an experience.


Pre-Production

ILL was the first time I decided to develop a shotlist in ADDITION to my screenplay. And it was a massive shift for me. It made my life thoroughly easier, and was a way for me to gather shots and actually know what I was recording.

Script Development

First I built out my screenplay. It was quite long, sitting around 30 pages or so. And immediately, I understood where this was going. It was going to be LONG and very dialogue heavy. This was the first sign of where this film would end up.

ILL screenplay

Shotlist

I created a detailed shotlist to organize the filming process and ensure I captured all necessary angles and scenes. This helped streamline production and maintain a clear vision throughout the shoot. I made it in Excel, and realized that despite how long it was, I didn't have THAT many shots. This was an entire sign - this film was likely to be somewhat slow.


Production

This was a solo project, which in some ways made shooting much easier. In other ways, it did definitely make it quite difficult. I had to manage all aspects of the production myself, from setting up shots to handling the camera, directing the performance, AND performing it.

Cinematography

Using the camera and doing the cinematography was perhaps the most difficult part of this project. I shot on a Blackmagic Pocket Cinema Camera 6K. The thing with that camera is, while it has spectacular quality, incredible low light performance, and fantastic freedom for post-production, it does NOT have autofocus. It's also quite heavy for a solo operator to handle for extended periods. And so, it made getting my shots quite difficult. I had to extend my hand and use that as a focus target many times. However, I did keep every shot in focus, which is honestly somewhat of a miracle!

Production stills

The Passage of Time

I only really shot this over the course of a day and a half. And so, to show passage of time, I recorded it in reverse, having a thicker beard in the beginning (recording the end) and a thinner beard in the end (when recording the beginning). However, I believe this wasn't very noticeable to the audience, which is unfortunate. The reason is - I didn't actually have that thick of a beard by the end, and it wasn't different enough. I think it would have been more effective to go entirely clean shaven, but that's a great lesson to take!

Production work

Production/Set Design

Designing the production and set was a crucial part of this project. I had to carefully plan the layout and elements within the frame to ensure they complemented the narrative and visual style. A lot of the film takes place in a messy room, but I had to be quite intentional with how I messed it up. The mess had to be clear - it's camera equipment and recording stuff, which keeps it "meta." And I had to make sure to keep everything in frame./p>

Production stills

Post-Production

Editing was very heavy on color grading, and I had to cut a LOT of footage (but looking back, I didn't cut nearly enough)!

Color Grading

I shot BRAW on a Blackmagic Pocket Cinema Camera 6K. And therefore, I had to do a LOT of color grading in DaVinci Resolve. This took a lot of the initial editing time, and as I did my rough cut, I did coloring so that I would not have to worry about it after cutting later. I learned a lot about color editing within DaVinci, and the node-based color grading was something entirely new to me that was quite useful.

Post-production work

Cutting

I probably collected around 2 hours of footage, which I cut down to 30 minutes in Final Cut Pro. And yet, I wish I cut so much more. Truthfully, the film did end up quite long, but understanding what to cut and what to keep was also difficult for me when I was editing. I had made videos and edited before, but this was the first time I had collected THAT much footage, which was tough.

Post-production work

Sound

Sound design and mixing were also critical components of the post-production process. I had to ensure that the audio levels were balanced and that the sound effects complemented the visuals without overpowering them. I did all the audio on a separate mic and audio interface while recording the actual footage and synced everything in post. However, I made this to be part of the concept of the video. I did, however, also have to do foley. Additionally, I made original music for the film toward the end, and used Bo Burnham's Inside Waltz at the beginning.

Post-production work

Key Scenes
Showcase
Scene still 1
Scene still 2
Scene still 3

Reflection

I learned a ton doing this project. It was the first time I had done something like this in an academic setting, and I loved it. However, looking back, I made several mistakes that I would approach differently next time. First and foremost is the planning. I think I should have done a little more revision on the script in order to make it tighter and more engaging. And the next, and I think this is the most important thing - I should have 100% made it shorter and allowed it to sit around 10 minutes. I think the film would be much stronger, much more impactful, and generally more engaging. This idea is reflected in the feedback I recieved, which was generally positive, but definitely constructive as well.

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